Loomian Legacy Type Chart Tool
Fast matchup lookup for story routes, Battle Theatres, and PvP — pair with the full Type Chart guide for deep dives.
The Type Chart Tool page is a lookup-first companion to the full Type Chart guide on this wiki. Keep it open while you battle wild Loomians on Roria routes, prep Battle Theatre Walkthrough teams, or draft ranked cores from PvP Team Building. The guide explains dual-type math and study methods; this tool compresses recurring questions into scannable sections you can answer in seconds between turns.
Types govern every fight in Loomian Legacy — STAB bonuses, super-effective doubles, resist halves, and dual-type multiplication decide whether you stay in or switch. Online multiplayer PvP punishes players who guess. Story theatres punish teams with one-theme coverage. This page bridges both use cases without replacing narrative tutorials on Guides Hub.
Quick effectiveness rules
Use these defaults unless in-game prompts say otherwise after a patch from Updates Hub:
- Super effective — Typically 2× damage when the move type hits a weak defensive type
- Not very effective — Typically 0.5× when the defender resists
- Dual-type defenders — Multiply modifiers from both typings; double weakness can reach 4× incoming
- STAB — Same-type attack bonus on matching move and user type, stacking with effectiveness
- Move type ≠ species type — Judge the move about to hit, not only the icon on the species
When unsure, throw a low-risk move once and read the battle text effectiveness label before committing your sweeper.
Offensive lookup — common attack types
| Move type | Usually strong vs | Usually weak vs | Notes |
|---|---|---|---|
| Fire | Plant, Metal | Water, Fire | Heiwa theatre theme |
| Water | Fire, Earth | Plant, Water | Atlanthian doubles |
| Plant | Water, Earth | Fire, Air | Early routes |
| Electric | Air, Water | Earth, Electric | Speed checks |
| Earth | Fire, Electric | Air, Plant | Sepharite helper |
| Light | Dark | Light | Silvent theme |
| Dark | Light | Dark | Silvent theme |
| Metal | Fairy-like targets*, Ice-like targets* | Fire, Earth | Sepharite theme |
| Cyber | Varies by species | Often resists classic hits | Verify in battle |
| Tidal | Water-adjacent defenders | Tidal resist pairs | Atlanthian doubles |
*Metal matchups include Roria-specific edges — confirm unusual dual types on Type Chart guide after balance updates.
Defensive lookup — building resist slots
When assembling a six-mon story or PvP box, assign one primary resist per major threat type:
| Threat you fear | Slot in a defender that | Tool tip |
|---|---|---|
| Fire spam | Resists Fire STAB | Water or Earth body |
| Water doubles | Resists Water and Tidal spread | Dual resist or pivot |
| Dark Silvent teams | Resists Dark | Light or bulk Dark |
| Metal Sepharite | Resists or immune Metal lines | Earth or specialized counter |
| Fast Electric | Grounded or Earth resist | Earth typing or bulk |
Cross-link Story Tier List when choosing which resist belongs in which theatre run.
Dual-type multiplication cheat sheet
Examples of how two typings combine on defense:
- Weak + weak — Same move super effective on both → often 4× damage (fragile)
- Weak + resist — Multipliers cancel partially → often 1× neutral overall
- Resist + resist — Can reach 0.25× — wall slot
- Immune interactions — If applicable in current patch, treat as hard counter
Dual-type attackers need only one super-effective typing on the defender to deal elevated damage in most cases — plan coverage moves, not only STAB.
Theatre quick-select table
| Theatre | Priority typings to slot | Tool action |
|---|---|---|
| Silvent | Light + Dark answers | Open resist rows for both |
| Heiwa | Water + Earth vs Fire | Stack two Fire checks |
| Sepharite | Metal + Cyber counters | Backtrack route table in guide |
| Atlanthian | Water + Tidal doubles | Pair two active resist typings |
Full puzzle and leader notes stay on Battle Theatre Walkthrough — this table is battle typing only.
PvP coverage checklist
Before ranked sessions, tick five meta typings (adjust seasonally):
- Fire check in party or box
- Water check
- Dark or Light answer (Silvent meta carryover)
- Metal or Cyber answer
- Speed control or priority option
Pair with Tier List Hub and Personality and UP tool so typings are not the only weak link.
Capture team typings
Gleaming Hunting and How to Catch Loomians sessions need safe catchers:
- Resist the wild species STAB while you Spare to 1 HP
- Status moves without killing on accident
- Optional False Swipe equivalent if your species learns it
Use this tool to pick a catcher before activating LoomiBoosts from LoomiBoosts planner.
When to read the full guide instead
Switch to Type Chart guide when you need:
- Narrative explanations for new trainers
- Study methods and long-form dual-type examples
- Patch-sensitive Metal, Cyber, and Tidal edge cases
- FAQ context for FAQs and structured learning paths
Tool maintenance note
Llama Train Studio balance passes can retune rare type edges. After announcements on Wiki Links Hub, rerun one in-game test battle if a tool row feels wrong — effectiveness prompts beat memory.
Related pages
- Type Chart guide — Full walkthrough and FAQ
- Tools Hub — Other reference tools
- Story Tier List — Theatre team rankings
- Beginner Tier List — Early picks that cover typings
- Guides Hub — Complete tutorial index
Frequently Asked Questions
Quick answers for trainers exploring Roria.
What is the difference between this tool and the Type Chart guide?
This tool page is scannable lookup tables and checklists. The Type Chart guide teaches dual-type math, theatre themes, and study methods in long-form prose.
How do dual types calculate damage in Loomian Legacy?
Multiply each type's modifier against the move type. Double weaknesses can quadruple damage; double resistances can quarter it. STAB adds on top separately.
Which types matter most in Battle Theatres?
Silvent Light and Dark, Heiwa Fire, Sepharite Cyber and Metal, Atlanthian Tidal and Water doubles. Use the theatre quick-select table on this page.
Should I use move types or species types in PvP?
Both. Species typing sets your defensive profile; move typing decides each attack's effectiveness. Coverage moves often decide switch-heavy ranked games.
Do gleamings change type matchups?
No. Gleaming Loomians use the same typings as normal forms. Only appearance changes.